Sometimes the only way to make progress is to leave something behind.
Early childhood educators frequently look to use today’s interactive media to help young children learn content and develop and practice skills across the cognitive, social-emotional and physical domains of development.
In 2012, the National Association for the Education of Young Children (NAEYC) released a position statement, developed with The Fred Rogers Center for Early Learning and Children’s Media, to serve as guidance for educators who want to use technology in a developmentally appropriate way.
While many educators are familiar and comfortable with using interactive media with school-aged children, there are reservations for very young children. That concern is largely based on the American Academy of Pediatrics (AAP) 2011 Policy Statement, “Media Use by Children Younger than 2 Years,” which discourages media use by children younger than 2 and encourages parents who engage their children with electronic media to review content and watch programming.
The NAEYC-Fred Rogers Center position statement suggests that “early childhood educators need to be aware of [the AAP] concerns and understand the critical role that they as educators play in mediating technology and media use and screen time for young children.”
NAEYC’s developmentally appropriate practice (DAP) principles recognize that teachers must consider what is known about child development and learning, each child as an individual and the social and cultural contexts in which children live. They also acknowledge that children learn in a variety of ways and play is an important vehicle for learning.
Another helpful resource is the book Technology and Digital Media in the Early Years: Tools for Teaching and Learning, much of which focuses on using technology in the classroom. Preschoolers and older children take pictures with a digital camera and create a slideshow of these images on a computer. Children use videoconferencing to consult with an expert as they find a solution to a problem. Children use apps to draw and dictate stories or record sounds and voice to create songs.